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  3. Motion Control

Motion Control — Transfer Motion from a Driving Video

Upload a character image and a driving video. This motion control page uses Kling 3.0 to copy that motion onto the character.

© 2026 Seedream. All Rights Reserved. Disclaimer: Seedream is an independent AI platform and is not affiliated with, endorsed by, or sponsored by ByteDance.

Transfer motion from a driving video

The image is who. The performance clip is the move. This page combines them.

Character still

Upload the person, mascot, or illustrated figure you want on screen.

Performance clip

Upload the clip that has the dance, walk, gesture, or action to copy.

The Standard model

This page runs Kling 3.0 Standard. There is no model picker with extras.

Orientation control

Image orientation follows the still’s framing. Video orientation follows the performance clip’s framing.

720p or 1080p

Pick 720p or 1080p before you generate. Credits depend on size and billed duration.

Credits before you run

Required credits are shown before generate. Duration is billed from the performance length.

How the transfer works here

Three steps from two uploads to a clip.

1

Upload the character still

Use a readable full-body or clearly posed subject. Hidden limbs make weaker transfer.

2

Upload the performance clip

Keep one main performer and a clear action. Image orientation allows up to 10 seconds. Video orientation allows up to 30 seconds.

3

Generate the clip

Choose orientation, add an optional style prompt, then generate when the credit cost looks right.

Jobs for transferred motion

Copy a real performance onto a still character.

Character performance

Make an illustrated figure dance, walk, or gesture from a real clip.

Mascot spots

Drive a brand mascot with a short acting or dance reference.

Social motion

Turn a character still into a short motion-transfer post.

Previz

Test a move on a character before a longer animation pass.

Keep the character readable

Clean inputs make a cleaner transfer.

Show the body

A full-body still with a clear silhouette is easier to drive than a tight crop.

Keep the performance simple

One subject, one action, stable framing. Busy backgrounds make the transfer harder.

Choose image or video orientation

Use image orientation to keep the still’s framing. Use video orientation when the performance camera should win.

Respect the duration cap

Image orientation accepts a performance up to 10 seconds. Video orientation accepts up to 30 seconds. The minimum billable duration is 3 seconds.

Use the prompt for mood

The performance already has the move. Use text for light, setting, or expression, not for a second dance.

Do not treat this as Seedream 5.0

This page uses the Standard motion-transfer model. Seedream 5.0 stills live on the image pages.

Who this page is for

People who have both a character still and a performance clip.

Video creators

Copy a real move onto a character without keyframe animation.

Marketers

Drive a mascot with a short reference performance.

Design teams

Prototype character motion during concept work.

Choose image or video orientation

Framing is a real control on this page.

You have two assets

If you lack a performance clip, use image to video. If you lack a character still, this page cannot run.

See the cost first

Credits are shown before generate. Longer performances cost more.

Orientation is the split

Image orientation holds the still’s frame, up to 10 seconds. Video orientation holds the clip’s frame, up to 30 seconds.

Keep the brand honest

The title brand is Seedream 5.0. The engine on this URL is the Standard model.

Motion control questions

How this transfer page works on Seedream 5.0.

What is motion control on this page?

This page transfers motion from a performance onto a character still with Kling 3.0 Standard. Seedream 5.0 is the site brand, not the video model.

What files do I need?

A character still and a performance clip. The still is the subject. The clip is the move.

What does character orientation mean in motion control?

Image orientation keeps framing closer to the still, up to 10 seconds. Video orientation follows the performance, up to 30 seconds.

Does Seedream 5.0 run this transfer?

No. Seedream 5.0 is for stills. This URL uses the Standard model.

Can I add a prompt?

Yes. The prompt is optional. Use it for mood, light, or setting. The performance should still carry the action.

What sizes can I pick?

720p or 1080p. Required credits are shown before generate on Seedream 5.0.

How is this different from image to video?

Image to video invents motion from a prompt. This page copies motion from a performance clip.

How short can the performance clip be?

The minimum billable duration is 3 seconds. Shorter clips are billed at that floor.